Video projection mapping for architecture, theater, events, museums and retail.
FIREFLY - the light of consciousness sets the world ablaze!Capital City Film Festival
Every story begins with a single light
There are times when cities are defeated by darkness, quiet in the night.
Structures that long shed any memory of human touch. Chard crucibles of culture, slowly disintegrating over countless years of abandonment.
But once in a while, darkness brings a visitor.
The firefly - a light of consciousness that ignites the world
This is a journey we all take, as we all will eventually lose what is familiar to us, we will be forced to redefine our idea of who we are
Our light will shine on those discoveries, and reveal new worlds that have been hidden in the darkness.
Artist Statement:
Today it feels like we are being asked to know all,
to see all, and for all mysteries to be revealed simultaneously in our hyper connected awareness.
The journey of the Firefly reminds us, we are all just single points of light - traveling through darkness, illuminating one mystery at a time.
Technical Notes
For this architectural video mapping project we embraced the real time rendering and 3D world building available through Unreal Engine from Epic Games.
The entire project was constructed as a playable video game environment, with the main character movement being performed and recorded in real time by the director, Ryan Uzilevsky.
We also brought on Audio Visual artist Brett Bolton for a collaborative ending scene where the building's architecture was directly linked to his live instruments and real time animations, so Brett essentially could "play the building"
Therefore the audience will see the building react to live manipulations of sound, color, and geometric animation moving in perfect harmony.
Written and Directed by:
Ryan Uzilevsky
Sound Design by:
Brandon Wollcot
Visual Effects Supervisor:
Oliver Davies
Special Audio Visual Performance by:
Brett Bolton
World Building:
Kevin Peter He
Ryan Uzilevsky
Alex Allaux
Chetan Bizwas
3D Modeling:
Alex Allaux
Concept Artists:
Alex Allaux
Dayno
Motion Capture Tech:
Todd Bryant
Oliver Davies
Unreal Engine Developer:
Oliver Davies
Todd Bryant
Lighting, Texture, and Animation:
Oliver Davies
Story and Art Direction:
Ryan Uzilevsky
Motion Capture Performer:
Ryan Uzilevsky
Master Compositing and Editing:
Ryan Uzilevsky
Color Correction and Executive Producer:
Tice Learner